26 August 2025

Thinking about Actions

Principle 1:

  • The objective of the game, in general, is to achieve a breakthrough and exploit.

 Unit Hierarchy

  • The basic unit is the battalion.  Stands assigned to the battalion do not represent companies, but represent capabilities of the battalion.
  • Some "battalions" might represent special units smaller than a battalion.
  • Battalions are combined into Formations which might be regiments, brigades, or even divisions.
  • Activations are applied to Formations

Activation

  • An activated Formation may:
    • Move
      • Concentrate and move
      • Move and deploy
      • Move and Move
    • Assault
  • Movement can consume logistics points
  • Artillery is part of a formation, but might do different things as part of an activation.

Representation

Most grand tactical rules seem to omit:
  • Artillery
  • Higher headquarters
  • Logistics nodes and supply dumps
All of these seem important at least as the prize for a breakthrough.  



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