Principle 1:
- The objective of the game, in general, is to achieve a breakthrough and exploit.
Unit Hierarchy
- The basic unit is the battalion. Stands assigned to the battalion do not represent companies, but represent capabilities of the battalion.
- Some "battalions" might represent special units smaller than a battalion.
- Battalions are combined into Formations which might be regiments, brigades, or even divisions.
- Activations are applied to Formations
Activation
- An activated Formation may:
- Move
- Concentrate and move
- Move and deploy
- Move and Move
- Assault
- Movement can consume logistics points
- Artillery is part of a formation, but might do different things as part of an activation.
Representation
Most grand tactical rules seem to omit:
- Artillery
- Higher headquarters
- Logistics nodes and supply dumps
All of these seem important at least as the prize for a breakthrough.
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